LBP 2 | Game Review
Story by Dylan Bliss 
| Published Feb 1, 2011

Media Molecule, the game company that brought you “Rag Doll Kung-Fu” and the first “Little Big Planet” found themselves faced with some difficult obstacles in making a sequel to a game which is constantly being re-invented online by genius creative forces from all around the world. Millions of new platforming levels have been crafted in the past two years since LBP’s initial release, and it leaves the gamer asking, “What improvements could have possibly come packaged with this new installment?” Surprisingly, there are many fine-tuning aspects of LBP 2 that are more than deserving of a fresh installment.

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Experienced creators need not worry about their presence in the LBP community; all levels and prizes are completely in-tact and transfer easily to the new disc. Sackboy and all the seemingly hand-made objects in Craft World have been polished and freshly animated. The new tools at your disposal create an entirely new dimension to the game. Simply by adjusting camera angles and adding power-ups like the grabinator, the grapple, and vehicle seats have opened up the possibilities to even farther into “endless” than ever before.

The only factors that turned me off to the first game were the little annoyances involving loading times and unnecessary, time-consuming processes with creation. This time around, the cries of the creators have been answered, and although it may be a bit more complex, the tutorials are much more in-depth and intuitive.

There is one addition to the story portion of LBP that irks me a bit. They’ve developed an entire storyline with spoken dialogue during each silly cut-scene. It is neat that creators are now open to make their own cut scenes, but I feel in the long run it only become tiresome. All together, LBP 2 is a must for anyone who was serious about the first one. It’s perfectly polished and updated for the next generation of unbelievable imaginations.

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